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Feature #2540

closed

Websocket support

Added by kannan5689 over 10 years ago. Updated 4 months ago.

Status:
Fixed
Priority:
Normal
Category:
-
Target version:
-
ASK QUESTIONS IN Forums:
No

Description

Hi,
When will webscoket feature availble in lighthttp?
Any future version will have support for that?


Related issues 1 (0 open1 closed)

Related to Feature #2328: mod_proxy to support websocketsFixedActions
Actions #1

Updated by F_S about 10 years ago

Too much needed feature!
see also

1.
https://github.com/nori0428/mod_websocket
http://redmine.lighttpd.net/boards/3/topics/4782 - Nori wrote 2 years ago he want to switch to appropriable licence but topic was dropped to nowhere.

2.
https://github.com/aalap-shah/lighttpd-mod_fd_transfer
http://redmine.lighttpd.net/boards/3/topics/4992 - Also 2 years ago was added but reply was silence.

3. other case?

Developers, especially game developers, very need official WebSockets from Lighty!

Actions #2

Updated by stbuehler over 9 years ago

  • Status changed from New to Wontfix
  • Priority changed from High to Normal

There will be no websocket support in 1.4.x; the fdevent implementation doesn't support bidirectional communication (it might happen to work with some fdevent backends). I also wrote in one of those threads:

modifying core connection handling -> not gonna happen in 1.4.x.

mod_proxy in our lighttpd2 development branch should already support connection upgrades and should be able to forward websocket connections to a HTTP backend.

Actions #3

Updated by gstrauss 4 months ago

  • Status changed from Wontfix to Fixed
  • ASK QUESTIONS IN Forums set to No

Since lighttpd 1.4.46, lighttpd mod_cgi, mod_proxy, and mod_wstunnel support websockets. Support in additional dynamic modules mod_scgi and mod_fastcgi has been added in lighttpd 1.4.74.

Documentation: lighttpd and WebSockets

Actions #4

Updated by gstrauss 4 months ago

  • Related to Feature #2328: mod_proxy to support websockets added
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