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stbuehler, 2012-08-11 10:42
The State Engine of lighttpd¶
- Table of contents
- The State Engine of lighttpd
This information is outdated for Lighttpd v1.5.*
Description¶
States¶
The state-engine is currently made of 11 states which are walk-through on
the way each connection. Some of them are specific for a special operation
and some may never be hit at all.
- connect
waiting for a connection - reqstart
init the read-idle timer - read
read http-request-header from network - reqend
parse request - readpost
read http-request-content from network - handlereq
handle the request internally (might result in sub-requests) - respstart
prepare response header - write
write response-header + content to network - respend
cleanup environment, log request - error
reset connection (incl. close()) - close
close connection (handle lingering close)
A simple GET request (green path)¶
The connection is idling in the 'connect' state waiting for a connection.
As soon as the connection is set up we init the read-timer in 'reqstart'
and start to read data from the network. As soon as we get the
HTTP-request terminator (CRLFCRLF) we forward the header to the parser.
The parsed request is handled by 'handlereq' and as soon as a decision out
the request is made it is sent to 'respstart' to prepare the
HTTP-response header. In the 'write' state the prepare content is sent out
to the network. When everything is sent 'respend' is entered to log the
request and cleanup the environment. After the close() call the connection
is set back to the 'connect' state again.
Keep-Alive (blue path)¶
The Keep-Alive handling is implemented by going from the 'respend'
directly to 'reqstart' without the close() and the accept() calls.
POST requests (grey path)¶
As requests might contain a request-body the state 'readpost' entered as
soon as the header is parsed and we know how much data we expect.
Pipelining¶
HTTP/1.1 supportes pipelining (sending multiple requests without waiting
for the response of the first request). This is handled transparently by
the 'read' state.
Unexpected errors (red path)¶
For really hard errors we use the 'error' state which resets the
connection and can be call from every state. It is only use if there is no
other way to handle the issue (e.g. client-side close of the connection).
If possible we should use http-status 500 ('internal server error') and
log the issue in the errorlog.
If we have to take care of some data which is coming in after we ran into
the error condition the 'close' state is used the init a half-close and
read all the delay packet from the network.
Sub-Requests (lightblue)¶
The FastCGI, CGI, ... intergration is done by introducing a loop in
'handlereq' to handle all aspect which are neccesary to find out what has
to be sent back to the client.
Functions¶
Important functions used by the state-engine
- state-engine
connection_state_machine()
- connect
(nothing) - reqstart
(nothing) - read
connection_handle_read_state()
connection_handle_read()
- reqend
http_request_parse()
- readpost
connection_handle_read_state()
connection_handle_read()
- handlereq
http_response_prepare()
- respstart
connection_handle_write_prepare()
- write
connection_handle_write()
- respend
plugins_call_handle_request_done()
plugins_call_handle_connection_close()
connection_close()
(if not keep-alive)connection_reset()
- error:
plugins_call_handle_request_done()
plugins_call_handle_connection_close()
connection_reset()
- close
connection_close()
Updated by stbuehler over 12 years ago · 9 revisions