Feature #2540
closedWebsocket support
Description
Hi,
When will webscoket feature availble in lighthttp?
Any future version will have support for that?
Updated by F_S about 11 years ago
Too much needed feature!
see also
1.
https://github.com/nori0428/mod_websocket
http://redmine.lighttpd.net/boards/3/topics/4782 - Nori wrote 2 years ago he want to switch to appropriable licence but topic was dropped to nowhere.
2.
https://github.com/aalap-shah/lighttpd-mod_fd_transfer
http://redmine.lighttpd.net/boards/3/topics/4992 - Also 2 years ago was added but reply was silence.
3. other case?
Developers, especially game developers, very need official WebSockets from Lighty!
Updated by stbuehler about 10 years ago
- Status changed from New to Wontfix
- Priority changed from High to Normal
There will be no websocket support in 1.4.x; the fdevent implementation doesn't support bidirectional communication (it might happen to work with some fdevent backends). I also wrote in one of those threads:
modifying core connection handling -> not gonna happen in 1.4.x.
mod_proxy in our lighttpd2 development branch should already support connection upgrades and should be able to forward websocket connections to a HTTP backend.
Updated by gstrauss over 1 year ago
- Status changed from Wontfix to Fixed
- ASK QUESTIONS IN Forums set to No
Since lighttpd 1.4.46, lighttpd mod_cgi, mod_proxy, and mod_wstunnel support websockets. Support in additional dynamic modules mod_scgi and mod_fastcgi has been added in lighttpd 1.4.74.
Documentation: lighttpd and WebSockets
Updated by gstrauss over 1 year ago
- Related to Feature #2328: mod_proxy to support websockets added
Also available in: Atom